Adding Weather and New Locations to my Voxel Game - Lay of the Land
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G’day everyone. I’d just like to start off by apologizing for the long delay between major updates and the lack of content in this update. The huge boost in popularity the game received from the building video lead to a huge number of bug reports and an extended hotfixing period. This is not a bad thing, I am extremely grateful for all the support and these bugs needed to be discovered and fixed at some point. I have also recently moved house 600km away from where I was living. As you can imaging this was extremely time consuming and I am only just now starting to get back into the swing of things. Now onto what’s new:
Weather
I’ve added weather to the game. Each weather type can either be weak or strong. Also each biome can have unique weather e.g rain in Mystical Forest and dust storms in Outback Canyons.
Procedural Ambience System
I’ve made a procedural ambience system that places/adjusts ambient sounds depending on the surrounding environment/weather conditions. No more generic looping background ambience round here.
New Points of Interest
I have also added a variety of minor points of interest to the game. These replace the enemy camps you could find along roads. Their loot is currently super boring but that will change in the future.
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