Unreal Engine 5.4: Erupting Volcano with VDB & Heterogeneous Volumes
Up your Unreal Engine 5.4 environments with Heterogeneous Volumes & VDB! This tutorial dives deep into VDB workflows, guiding you through creation, landscape materials, post-processing, and image-based lighting.
Supporting Files:
JangaFX:
Overcast Soil (Pure Sky) HDRI:
Lava Stone Ripple Quixel Megascan Code: tbhofjmr
Windswept Snowy Stones Quixel Megascans Code: tdloaf1r
= Timestamps =
00:00 - Intro
00:23 - Setting up Project
01:27 - VDB Setup
02:58 - VDB Features
03:31 - VDB Shadows
03:57 - Volcano Smoke Setup
05:20 - Console Command
05:33 - Landscape Materials
09:19 - Lighting / HDRI
10:39 - Additional Notes Render
11:44 - Outro
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WHO ARE WE?
Reality Forge is an Epic Games Unreal Authorized Training Center providing Unreal Engine training to students and professionals. Through our videos here on this channel and our blog, we run courses and tutorials on Unreal Engine and other GCC tools.
This video was taught by:
Shaun Ansari, Unreal Authorized Instructor partner at Epic Games | Co-Founder & CEO of Reality Forge
#unrealengine #unrealengine5 #unrealenginetutorial #unrealengine5tutorial
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