Wolfenstein | Blade of Agony - Development Videos (part 1, with comments)
While mapping is a very organic progress, you sometimes lose the objectivity when it comes to size and length. Instead of knowing when it’s time to stop adding more, you simply think “Wow, this is something I could add here as well“. This is what happened to a lot of maps in Chapter 2, especially Operation Schlangenkopf (C2M3). While we were watching various gameplay videos on Youtube (specifically ZikShadow and MrIcarus), we simply went overboard, putting more and more stuff into one single map. Players needed almost an hour to complete one map. This is simply too much and absolutely not satisfying.
Shortening Maps
We needed to check all the maps (from the beginning of Tunis up to the Astrostein missions), and find out what areas are needed to keep the tension and gameflow, and what portions of the map could be removed because they do not add to the overall experience. C2M3 was a very good example. As soon as you collect the yellow key, you enter a huge area of containment and undergr
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5 months ago 00:00:12 1
Марш немцев из игры Wolfenstein под песню This is Deutsch.