The new Nuke is almost identical to the old one, only Source 2 and new PBR effects on virtually every texture. I investigate the MASSIVE difference it makes to the graphics in this map.
0:00 - Intro
0:52 - Realtime indoor shadows
2:51 - RIP bench
2:56 - PBR VS old materials
4:24 - Improved shadows
4:56 - Is Nuke look too clean?
5:39 - Spotting reflection problems
6:15 - Vehicles and tower placements
6:35 - Draw distances
7:14 - Breakable examples
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3 weeks ago 00:01:07 1
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4 weeks ago 00:14:18 1
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4 weeks ago 00:21:35 1
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