Sculpting a realistic human in Zbrush Part 1: Torso Anatomy
Sculpting a realistic human is not an easy task, especially for beginners who have little to no anatomy knowledge, so I thought I share my method of practicing anatomy, which at the same time yields a nice looking sculpt, in this case a torso.
I start off with a skeleton and add (almost) all superficial muscles as individual subtools, before I merge everything using dynamesh and start sculpting to get a realistic look
Time stamps:
0:00 External obliques
1:26 Pectoralis Minor
2:28 Pectoralis Major
4:39 Spinal erectors
6:34 Serratus Anterior
7:45 Infraspinatus Teres Major
10:55 Latissimus dorsi
13:15 Rhomboids
14:25 Trapezius
17:31 Rectus Abdominis
19:23 Sternocleidomastoid
20:44 Platysma
21:47 Merging everything together
22:03 I start sculpting
33:03 I break symmetry
35:34 Turntable of the final torso sculpt
When I create the ecorche I will talk about origin and insertion, and for some also about the function of the muscles.