Creative Engineering: Balancing & Juicing with Animations

In Part 2, Bill Robinson gives us an insight into how animation curves can be used for game balancing with his Multi-Curve editor. He also introduced UIAnimSequencer – a tool to quickly add juicy transitions and animations within Unity. Don’t miss Part One: Promises & Razors - Insights into Rapid Development and Part Three: Building the Best Platform for your Launch. Read more from our devs and access the slide deck on our Tech Blog here: Slide deck here: We are always looking for talented game developers at Space Ape Games. If you’ve been inspired by hearing about how we work, have a look at our careers page () Follow @SpaceApeGames for all the latest announcements. Discover our games on
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