Endresult can start to be seen at 1:15
This tip shows one way of handling the gap between a ribbon and the thing it’s trailing. As long as you emit less than a particle per frame, this gap will be there. The lower the spawnrate, the worse it gets. This fix simply locks the position of a particle to the emitterlocation until the next particle is born.
Instead of making a new emitter parameter for your spawnrate (so you can read it later) you could modify your spawnrate module to output the current rate.
This method can cause uv stretching, since you are stretching the first segment unnaturally, but if you tinker with the render settings, you should be able to find something that works.
#UE4 #Niagara #Tutorial
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