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In this C4D tutorial we’re going to push Octane’s node system and make some complex procedural alien rock-like materials. We’ll use a single Universal material and combine tons of noise nodes in unique ways to create super unique textures as we learn how to approach detailed node layering.
As a bonus, we’ll also go over how to quickly setup a procedural rock model in Cinema4D which you can change into different structures in a couple of clicks.
A little side note - as usual, I’m going fast in this tutorial and I’m fast-forwarding a lot of repetitive steps. The reason is that the point in my tutorials is not to copy each step into your project, but to observe my general approach so you understand the fundamentals of how to make this stuff. I want you to learn the approac
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