Making an Isometric Tilemap with Elevations and Colliders in UNITY

Make an isometric tilemap with walkable areas, non-walkable areas, and elevations. Another way to add elevation with the Z as Y tilemap is by changing the Z position of your tile palette brush and also add a Z value to the Custom Axis Sort setting we changed. According to Unity, a grid with dimensions of (1, 0.5, 1) which is the default will have it’s Z axis sort as . More information can be found here: Be sure to put your tilemap back to Chunk Mode and put the tiles in a sprite atlas to help performance in your build. Individual mode is useful for editing the tilemap. 🔗 Relevant Video Links 🔗 ᐅMouse Click Movement in Isometric Tilemap - Unity Tutorial 🤝 Support Me 🤝 Patreon: Donate: Disclosure: This post may contain affiliate links, which means we may receive a commissi
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