The Feature That Almost Sank Disco Elysium | Audio Logs
In this week’s episode of Audio Logs, Disco Elysium’s lead designer and writer Robert Kurvitz discusses the hardships ZA/UM underwent to make sure that the game’s Thought Cabinet mechanic worked, and talks about the game’s unlikely inspiration.
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Пьяный бред и немного про Пиратов Карибского Моря (feat. Kickrocks)