Katana Finisher Attacks in Unreal

In this tutorial, I am going to show you how to implement Katana finisher moves in unreal. Implementing finishers moves with complex animations always looks very dramatic. But in order to properly execute these complex moves, both attacker and victim needs to play respective animations in synchronization. Otherwise, it won’t look good. So, here i will walk you through the process of implementing these finisher moves and kill the opponent using unreal engine third person character. If you are not familiar what a katana is, it is a type of sword like weapon usually used by samurai warriors in games like Ghost of Tsushima. Note** These animations are from GhostSamurai_Bundle in unreal marketplace () So, I don’t have the rights to share the animations, but i will share the blueprints i implemented to setup the execution system in the link below. That will not contain these animations. Project Files : https://www
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