I am currently not giving the project away because I lost the project on a corrupted hard drive and I am too busy from work to actually focus on making a tutorial, maybe one day I’ll come back to it and recreate it but that’s unlikely. The thing that I’m doing is just a bunch of raycasts to see if I’m hitting a wall while in the air and such to manage the settings of the character movement component(such as gravity, ground friction ect) so its pretty simple to setup.
This is a prototype for a Titanfall 2 esk movement system that I setup in UE4 in a week. I hope to add more to it in the future such as ledge climbing, actual shooting and such.
Weapon model is from Epic’s Shooter Example project, blockout material is from Tom Looman at this link:
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