Watch Dogs. A series that has gotten some of the most mixed reception in the video game industry. You either like it or you don’t and there’s no in between. From the dark and often depressing tone of Chicago in watch dogs 1, to the bright blue skies of san francisco in Watch Dogs 2, and all the way to the more tech and AI integrated near future of Watch Dogs Legion. There’s quite a lot of secrets throughout these 3 games and that’s what I want to go over in this video. Beneath the surface of it’s gameplay and story, there lies an iceberg of hidden details, references, easter eggs, mysteries and so on.
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0:00 - Intro
1:17 - Tier 1
14:01 - Tier 2
21:13 - Tier 3
35:17 - Tier 4
48:40 - Tier 5
59:51 - Tier 6
1:10:06 - Outro
Set within a fictionalized version of the Chicago metropolitan area in 2013, the first installment in the series follows gray hat hacker and vigilante Aiden Pearce’s quest for revenge after the killing of his niece. The game’s development began in 2009, with a budget of $68 million. Watch Dogs was derived from a potential sequel from the Driver series which had been in development at Ubisoft Montreal coincident to Driver: San Francisco at Ubisoft Reflections and was released in 2011. Driver: San Francisco did not have a strong commercial performance, leading to the Driver game at Montreal being reworked into one that focused on hacking but still incorporated driving elements. Ubisoft Montreal was Watch Dogs’ lead developer, with additional support provided by Ubisoft Reflections, Ubisoft Paris, Ubisoft Quebec, and Ubisoft Bucharest. The game was heavily anticipated following its gameplay reveal at E3 2012, though the final game, which was accused of graphical downgrading, triggered controversy. The game was released for Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in May 2014, and a Wii U version was released in November 2014.
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