What Makes A Great First Boss? ~ Design Doc

The first 1,000 people to use this link will get a 1 month free trial of Skillshare: Final bosses get all the glory, but first bosses are where the magic happens. A well-designed first boss kicks a game into second gear and sets the trajectory for how the rest of the game will go, no matter if the boss is story-focused, a mechanical challenge, or the ever-elusive ‘both’. Let’s talk about how to make a video game’s first boss an effective showcase for where a game plans to go next. Featuring: Hollow Knight The Legend of Zelda: Skyward Sword Mega Man Network Transmission Persona 5 Phoenix Wright: Ace Attorney Phoenix Wright: Ace Attorney the second one Undertale Support Design Doc on Patreon: Design Doc on Twitter:
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