Retopology & Baking Maps in the NEW Substance Painter 2023

In this video we go through the process of retopologising a high poly model for video games, & setting up our ID maps so we can create masks for the new low poly model. We also go into the process for using our existing Zbrush models without retopology, and how we can use geometry masks using this method. #kratos #arnold #zbrush #zbrush #zbrush2022 #substancepainter #maya #gow #ragnarok #arnold #kratos If you have any questions or would like any of the files for this project, shoot me a message on ArtStation or Instagram. Join the Discord! 00:00 - Intro 00:40 - Decimating your High Poly Model 01:35 - Quad draw in Maya 05:45 - UV Mapping the new Low Poly 07:23 - Setting up the ID Map 08:00 - Bringing your model into the NEW Substance Painter 08:25 - Baking the High & Low Poly 10:25 - How to use our new ID Maps 11:15 - Metho
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