Narrative in Games - Role, Forms, Problems, and Potential
In this 2013 GDC session, veteran designer Warren Spector covers his personal view view of the unique role of narrative in interactive entertainment, discussing key similarities & differences between narrative approaches appropriate to games and approaches taken by creators in other, seemingly similar media.
Register for GDC:
Join the GDC mailing list:
Follow GDC on Twitter:
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
2 views
632
188
2 months ago 00:00:52 1
Astroneer: Glitchwalkers – Announcement Trailer – Nintendo Switch
2 months ago 00:12:19 1
BRICS Bank Grants a Massive R5 BILLION Loan to South Africa’s Transnet - What’s Next?