Setup Root Motion System with Input Rotation in Unreal Engine 4 - Part 1
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Learn how to setup a Root Motion System in Unreal Engine 4 with Blueprints. We will cover in this tutorial the ThirdPersonCharacter Blueprint setup and how to actually calculate the relative input direction from the camera to the player’s forward vector resulting in a correct -180 to 180 degree direction float.
In the next tutorial we will plug the direction float into our Animation Blueprint which we will use to actually drive our animation system.
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Setup Root Motion System with Input Rotation in Unreal Engine 4 - Part 1
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