Here is a preview of my SAGE 2019 demo.
Running on a stock SEGA Saturn.
New things seen here : dynamic lighting!
Demo here :
A small word on my engine :
It’s a BSP based engine using a PVS for occlusion culling.
It doesn’t eliminate overdraw, but reduces it enough for the VDP1 to be able to display it all at 30 fps.
But that overdraw causes a heavy burden on the cpus, mainly the poor slave Cpu which is currently doing 100% of the T&L work (but the main is busy with everything else, which is also a lot).
I am currently rewriting huge chunks of the engine to turn it into a portal based engine instead, but I thought I should release the current version since, well, why not?
The engine isn’t optimized yet, so please keep that in mind when the framerate drops in some busy areas.
I plan to make a game like a terrorist hunt mode from R6 with a focus on
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