I wanted to see the Photoshop 3D painting tool perform in a low-poly game object workflow.
Some
Steps:
- Concept in Alchemy
- Painting in Photoshop
- Low-poly modeling in Blender
- Unwrapping in Blender
- Voxelizing in 3D Coat
- Sculpting in 3D Coat
- Grabbing normals and ambient occlusion from xNormals (It did the best job out of these three)
- Texture painting in Photoshop
- Trying to enhance the texture in dDo (it looked good enough with the default maps alre
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2 weeks ago 00:00:55 1
Skulltaker Upgrades His Cloak with the Skulls Taken From Enemy Lords in Campaign