Resident Evil 4 Remake | PS4 - PS4 Pro - PS5 | Final Graphics Comparison

Buy games at Instant-Gaming for all platforms with discounts! Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: PS4: 900p/~45fps With temporal reconstruction PS4 Pro: Resolution Mode: 2160p/~30fps With temporal reconstruction Performance Mode: 1080p/~55fps With temporal reconstruction PS5: Resolution Mode: 2160p/~55fps With temporal reconstruction Performance Mode: Dynamic 2160p/~60fps With temporal reconstruction - PS5 and PS4 Pro offer 2 display modes: Resolution and Framerate. - Additionally, PS5 allows to activate Ray-Tracing for reflections and improve some refractions. This feature stands out in the lake area, but later on it becomes anecdotal. I recommend disabling it to gain some FPS. - The PS5 version has an advantage in almost all graphical settings. Animations, textures, LOD, lighting, shadows, post processing effects, geometry.... - In PS5 it is possible to activate a graphic option that improves the physics of Leon’s hair and other characters/animals. However, this option causes integration problems with lighting in certain areas. - PS4/PS4 Pro remove the shadow casting of some elements and light points (especially indoor lamps). The number of destructible elements or vegetation animation is also limited, among other trimmed details. - The oldgen versions present some problems in texture loading. - Loading times are 5 times faster on PS5. - I recommend disabling chromatic aberration and lens distortion in all versions. - An option to lock the framerate at 30fps (especially on PS4 versions) would have been nice.
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