Headtracking with Blender

This is a demonstration of how to use Blender’s tracking module to track a person’s head without having to use any markers. As an example project a face mask is put onto an actor’s head. The sample footage is from the open movie Tears of Steel by the Blender Institute: If you wanny learn more about camera tracking with Blender, check out Track Match Blender on the Blender Cloud: The music is from the VFX breakdown video of Tears of Steel, made by Andy Goralczyk: 00:00 Introduction 01:18 Import Footage 03:23 Track the Camera 04:26 Tripod Solve 04:55 Setup Tracking Scene 05:38 Object Tracking 08:01 Solving the object track 10:21 Apply to object 11:44 Setup head model 15:01 Import face mask 17:07 Get jaw motion 20:10 Lighting 21:00 Compositing 24:17 Result
Back to Top