Tutorial: How to use the UVW Randomizer in Corona Renderer for 3ds Max

A detailed look at using the UVW Randomizer in Corona Renderer for 3ds Max. 00:02 - Introduction 00:16 - What UVW space means in 3ds Max, the bitmap settings 00:36 - What UVW space means in 3ds Max, the geometry UVW mapping 01:13 - Illustrating how UVW works in 3ds Max with a test case 02:27 - Note, offsets in whole numbers looks like no change at all 02:37 - Summary of best practices for UV mapping 02:49 - The test scene for the UVW Randomizer 03:23 - Getting to know the UVW Randomizer 04:01 - The effects
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