Tutorial: How to use the UVW Randomizer in Corona Renderer for 3ds Max
A detailed look at using the UVW Randomizer in Corona Renderer for 3ds Max.
00:02 - Introduction
00:16 - What UVW space means in 3ds Max, the bitmap settings
00:36 - What UVW space means in 3ds Max, the geometry UVW mapping
01:13 - Illustrating how UVW works in 3ds Max with a test case
02:27 - Note, offsets in whole numbers looks like no change at all
02:37 - Summary of best practices for UV mapping
02:49 - The test scene for the UVW Randomizer
03:23 - Getting to know the UVW Randomizer
04:01 - The effects
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