BeamNG progress update! New cars, intervehicle collision, breaking glass, and more!
Please use this to get answers from us directly:
We’re back with a new video! Two new cars, intervehicle collision, breaking glass, deformable objects, and various tweaks and improvements. Our physics are now running multicore which means we can simulate multiple vehicles (including collision) at over 60 frames per second.
A few things to mention:
Breaking lights and particles are on the way
Everything you see is still a work in progress
Self collision is mostly disabl