Master Class: Comprehensive Guide to Working with Audio in CRYENGINE

Audio Director Florian Füsslin, Lead Software Engineer Thomas Wollenzin, and Audio Designer, Dominik Zingler deliver a comprehensive overview of how to work with game audio in CRYENGINE. 00:00:00 Introduction 00:00:18 Intro to game audio: linear media 00:00:31 Agenda 00:05:45 Thinking in terms of conditions 00:07:20 Thinking in real time 00:07:37 Audio production 00:08:50 Processing audio through DAW software 00:10:24 Processing audio through audio middleware 00:12:03 Overview of audio setup in CRYENGINE 00:14:37 Dealing with ambience (echo, reverb) 00:16:26 Working with audio code- overview 00:17:01 abstraction and audio middleware 00:17:52 High level overview of audio code design 00:18:59 Core concepts - audio system 00:24:56 Audio Controls Editor overview 00:26:01 Overview: Executing global functionality 00:27:25 Overview: Executing object-specific functionality 00:29:18 Overview: Executing object-specific functionality withint explicitly handling audio objects 00:29:53 Overview: Executing functionality v
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