SideFX Houdini : Action Sequence Design - Part3 - camera animation / Unleash Chops power
This third part focus on establishing the layout of our sequence and animating cameras.
You can have the most awesome models, simulations... and get it ruined by a poor camera work.
Often overlooked, camera and composition is the key ingredient to successful shots.
To dress my scene I am converting first my models into redshift proxy. (Helps memory management ).
Then showing different ways to animate cameras. Either by dropping simple keyframes or using Houdini’s Chops /Constraints and mixing both technics to facilitate animation of complex camera move.
Part4 about lighting is already available for my “Official Patreons“, it will be made public the 9th of october. If you can’t wait to access it with few more perks consider checking out my patreon page !
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