CS2 smoke and software water in Half-Life [Status 456]
Oh yeah and there’s real-time moss, too! So much stuff, so little time...
Software water shader:
Software water code:
CS2-style smoke in Godot:
CS2-style smoke in HL SDK:
Elegy Engine:
Chunk visibility culling: @admer/110962092230728100
Experimental lightmapping tech idea: #10th-of-september-2023
Discord server:
Timestamps:
00:00 - Software water in OpenGL
01:15 - Welcome back
01:26 - CS2-style smoke
02:31 - Real-time moss growth
03:23 - Game review: ArmA 3
03:46 - Game review: Doom (2016)
04:24 - Schedule
05:15 - Audio shenanigans
06:00 - Steering wheel
07:07 - func_vehicle confirmed???
07:23 - Elegy Engine