In this C tutorial for Unreal Engine 4 I’ll explain a few ways to log information to the output log and the game viewport.
- AddOnScreenDebugMessage (Also known as Print String in Blueprint)
- UE_LOG macro to log messages in categories with different severities like log, warning, error, verbose.
- DrawDebugString, drawing string at 3D location in the world.
More info & dev updates:
Twitter:
2 views
1757
561
2 weeks ago 00:11:26 0
Именно ЭТО скорректирует исход аутоиммунного заболевания🙌