C++ Tips & Tricks for Debugging [Unreal Engine 4]

In this C tutorial for Unreal Engine 4 I’ll explain a few ways to log information to the output log and the game viewport. - AddOnScreenDebugMessage (Also known as Print String in Blueprint) - UE_LOG macro to log messages in categories with different severities like log, warning, error, verbose. - DrawDebugString, drawing string at 3D location in the world. More info & dev updates: Twitter:
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