Evolution of Ubisoft Quebec Games 2006-2020 #ubisoft #assassinscreed

Evolution of Ubisoft Quebec Games (As Main Developer) from 2006 to 2020. Ubisoft Quebec is a Canadian video game developer and a studio of Ubisoft based in Quebec City. The studio was established in June 2005 and is best known for its work in the Assassin’s Creed franchise. #ubisoftquebec #Assassinscreedodyssey #immortalsfenyxrising #ubisoftgames #ubisoft Games Developed By Ubisoft Quebec: Tom Clancy’s Rainbow Six: Critical Hour March 14, 2006 (Physics Engine: Havok) Open Season Open Season September 19, 2006 (Game Engine: Unreal Engine 2.0) Surf’s Up May 30, 2007 (Game Engine: Unreal Engine 2.5/Onyx engine) Tom Clancy’s Rainbow Six: Vegas June 12, 2007 (Game Engine: Unreal Engine 2.0) Cranium Kabookii Nov 27, 2007 Battle of Giants: Dinosaurs October 14, 2008 My Stop Smoking Coach: Allen Carr’s EasyWay November 11, 2008 Battle of Giants: Mutant Insects March 02, 2010 Prince of Persia: The Forgotten Sands May 18, 2010 (Game Engine: JADE) Combat of
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