Doom Retrospective

Doom gave players the tools to weaponize its namesake. Here’s how they managed to do it for almost 30 years. Timestamps: 0:00 Intro 2:47 Doom Doom II: Hell on Earth 20:27 Can it run Doom? 25:46 When Doom was doomed 28:50 Doom 3 35:04 Doom 64 39:18 The Slayer’s Time is Now 44:25 Doom (2016) 57:29 Doom Eternal 1:18:15 Doom Eternal - The Ancient Gods 1:29:02 Conclusion Watch Understanding the Music of Doom here if you haven’t seen it! Thumbnail by HotCyder! Karl Jobst - Documenting speedruns of Doom ports Rebecca Heineman on the 3DO port of Doom I wish Hugo Martin was my Dad (from Tyler McVicker) Rip and Tear mix by Koma Doom Eternal X Animal Crossing Animation Tyler McVicker’s interview with Hugo Martin (There are multiple parts, so check out the rest as well!) Source ports used: Chocolate Doom GZDoom ECWolf Doom Mods and WADs showcased: Sigil Brutal Doom Castlevania: Simon’s Destiny Metroid: Dreadnought Sources Masters of Doom by David Kushner Tom Hall - 5 key design lessons I learned directing Wolfenstein 3D It Runs Doom! - Blog documenting the various devices that run Doom 2016 breakdown of video game sales by genre How Doom 64 influenced Doom Eternal Noclip - Doom Documentary: Part 1 Designing Doom Eternal’s New and Classic Demons Marauder kill by Oyff Marauder kill by Lightningbreak Next Generation Magazine, January 1995 issue Fist Bump! Check out this post to see which videos are coming next! Like my videos a ton? Consider becoming a Patron: Follow me on Twitch: Be sure to check out Last Life, a community and forum for thoughtful video game discussion! Intro by Pico:
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