Dead Space | Amplifying Visual Effects | Art Deep-Dive Part 2 (2022)

This livestream may contain content inappropriate for children. Motive invites you to the last in their series of early looks at the development of the Dead Space™ remake and what goes into the remake of a game. See more art deep-dives here: In this segment, Lead VFX Artist Greg Hird-Rutter takes you on a deep dive into the atmospheric and environmental visual effects created by the team including zero-G, pyrotechnics, and interactive atmospherics like fog and smoke. The original Dead Space relied on a muted color palette to help immerse players in the “reality” of the horrors taking place on the Ishimura. The remake will stay true to this design choice but also elevate and refine it further by using modern-day techniques. Even the smallest details, from sparks flying to water dripping, can add up to help tell the story and make the environment feel that much more alive. From the way visual effects can now change accord
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