Animated Character from BLENDER To UNITY 2021 with Correct Rotation

This is a quick video to show how to export an animated character from Blender to Unity 2021 with the correct rotation so that the character is facing in Unity’s Z forward direction without any internal rotations of the armature or mesh. If you want to learn how to model and animate a character like this, check out my channel history :) You can support me on Patreon: My Instagram: Line War -- Wishlist now :) My web site: Twitter: My page with all my Ludum Dare games: Imphenzia Discord server invite: Imphenzia Merch: My Twitch Channel: Solid Color Texture Download:
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