Unreal Engine 4 with NVIDIA VXGI and WaveWorks integration

I integrated both VXGI and WaveWorks into my UE4 build and then made this scene to demonstrate some of the next steps in graphics that we’re going to be taking mainstream in the next years. In this case essentially better water and light approximation. This demo is a work in progress. Ocean comparison: Lightning comparison: Details: The scene contains one directional light, everything is dynamic. It ran at an avg. of ~22 FPS, with min. at 18
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