Across the Spider-Verse: How Autodesk Maya is Used for Animation | Behind the Scenes
How does Spider-Mine Across the Spider-Verse use Autodesk Maya to create stylized looking animation?
Learn how award winning movies such as Spider-Verse utilize Autodesk Maya and industry workflows with keyframe animation, rigging, and more!
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Timestamps
00:01 Spider-Verse & Autodesk Maya
00:50 Video Reference Acting for Animation
01:42 Storyboards: Planning Action Animation Timing
02:15 Autodesk Maya & 3D Animation Tools
02:49 Smears: Non-Traditional CG Motion Blur
03:03 Class Creatives Masterclass Access
03:56 Linework: Machine Learning tools to Customize 3D Asset Visuals
04:43 Animating on Ones & Twos
06:02 Cloth Simulation: Camera Frame Matching Process
06:27 VFX: Hand Drawn 2D & Stylized 3D Assets
06:43 Character Modeling: Translating Concept to 3D
07:05 Environments: Creating the Spider-Verse Look
08:17 Rendering & Lighting: Tricks to Enhance the Look
09:30 Conclusion
This video features the work from the following artists:
- Seng Khantrum
- Martin Campos Amoros
- Kristin Muller
- Emma (Pei-Hsuan) Shih
- Trey Roane
- Steven Johnson
- Eddie Chew
- Andrew Perez
- Michael Trikosko
- Nick Kondo
- Kevin Herron
- Mark Tan
Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.
In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.
Over 13 hours of Animation instruction!
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (. for short), and the Unreal game engine.
Why Learn From Class Creatives?
This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.