Godot 4 - Using viewports to draw and process - GPU to CPU
Автор - Pixezy
ссылка -
От автора:
The main concept of this tutorial is to demonstrate that you can process data inside a viewport using a shader (GPU) and return it to the CPU by extracting the texture (the results) from the viewport. Here I am using the viewports primarily to draw, but also to process the image and convert it to a bitmap with transparencies, which I can then convert to collision polygons in Gdscript.
87 views
256
64
3 months ago 00:03:07 1
5 Months in Tutorial Hell: What I Learned
3 months ago 00:03:32 3
Какая недвижимость подходит для получения турецкого гражданства?
4 months ago 00:15:56 1
Blender-Godot Pipeline V2.4 || Blender Asset Library and Packed Scene Generation