Subsurface Scattering for Foliage, in Unity (WITHOUT RAYTRACING!)
Making a Subsurface Scattering Foliage Shader in Unity, without using Raytracing.
You can read a more detailed write-up of this approach here:
If you’d like access to the source files (shaders and Unity Project) that you can freely use in your own games, please consider supporting me on PATREON -
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This shader is based on a great article by Alan Zucconi detailing a fast approach to Subsurface Scattering in Unity -
A great guide on preparing foliage meshes is on the Polycount wiki - #Vertex_Normals
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