Subsurface Scattering for Foliage, in Unity (WITHOUT RAYTRACING!)

Making a Subsurface Scattering Foliage Shader in Unity, without using Raytracing. You can read a more detailed write-up of this approach here: If you’d like access to the source files (shaders and Unity Project) that you can freely use in your own games, please consider supporting me on PATREON - Keep up to date by following me on TWITTER - ----------------------------------------------------- This shader is based on a great article by Alan Zucconi detailing a fast approach to Subsurface Scattering in Unity - A great guide on preparing foliage meshes is on the Polycount wiki - #Vertex_Normals -----------------------------------------------------
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