This is a personal projet i made to test the soft and rigid body in Blender. What a powerful tool ! Cycles Render eat all bilions of polygons up. Even with 3d depth of field and motion blur.
unfortunately i couldn’t render it with GPU because of the weight of the file.
I decided to test Linked .blend as well in this little project, it works perfectly !! I think blender is a great competitor to Autodesk and is ready to use in PostProduction.
Of course this project could be better but as a personal project i wanted to finish it in 4 days.
i Hope you’ll like it. I would like to record a tutorial for you when i’ll have a moment.
let me know in comments if any part of it can be improved or if you know a better way to deform a non-rigid object.
I’m selling 3d model scan based and retopologized professionally for a really good Price/quality ratio :
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