Setting Up Scenes and Lighting in Cinema 4D + Redshift (RfD03)

In this tutorial, I show some different ways to for lighting and setting up the scenes for rendering imported SolidWorks models in Cinema 4D for Redshift. We’ll cover different ways to set up lights with a variety of light types, using lighting textures, and some options for backgrounds in your render. | Rendering for Design is a new series where I share my workflow with tips and tricks for products designed in SolidWorks and rendered using Cinema 4D Redshift. | LINKS Lighting in 3D Playlist: - YS Animated Caustics Gobo Pack v1: - Lukas Thorup’s 3-Point Lighting Setup: - &t=162 i_go_by_zak Gobo Textures: - | SOURCES and RESOURCES Cinema 4D Documentation: - Redshift 3D for Cinema 4D: - | CHAPTERS 00:00 Introduction 00:36 Playlist 01:04 Boring vs. Exciting Renders 01:56 HDRis Foundational Techniques 05:41 3-Point Lighting 07:00 Adding a Backlight (3-Point Lighting) 08:52 Adding a Background: Dome Light w/Graph 13:06 Adding a Key Light (3-Point Lighting) 18:20 Adding a Fill Light (3-Point Lighting) 22:00 Gobo Textures 23:40 Adding Noise Overlay to Background 32:34 Adding a Background: Backdrop Spotlight 38:41 Adding Motion (Position Keyframes) 41:35 Adding Motion (Bokeh Aspect) 43:25 ’In-situ’ Renders 49:15 Announcement: Free Caustics Gobo Pack 50:32 Recap 51:43 Concluding Thoughts
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