The city of Dawnstar from Skyrim, re-made in Unreal Engine 5 – almost eleven years since the game first came out!
I’ve been using this scene to practice my snow workflows – and stress testing a very heavy Nanite scene, along with difficult low lighting conditions for Lumen – and it actually went far better that I was expecting! This entire scene is running dynamically at around 40 - 45 fps on the ‘high’ preset on an RTX 3060, running on UE5 5.1. This was not using any RTX - entirely Lumen for the GI and reflections.
If you enjoy my content and want to help support the channel, you can buy me a coffee!
Most of this snow is fully 3D (not just textures!) and was procedurally generated in Blender to conform on top of the various assets in the scene. A mix of Quixel Megascans, third party assets and custom modelled and textured assets were used. Volumetric clouds and fog allow for that moody, Arctic atmosphere, especially where it covers the top of the mountains.
Please NOTE: This is a FANMADE cinematic tech DEMO inspired by Skyrim - it is not a technical remaster - it does not use any assets from the game itself, and as such, does not - and is not supposed to - match up one-to-one to the original. And it’s definately not a publishable game!
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OTHER VIDEOS YOU MIGHT LIKE:
▷ This is NOT REAL (it’s Unreal) Rain Garden Redux -
▷ Building a Level in UNREAL ENGINE 5 -
▷ Forest in a Bottle Project Breakdown -
▷ One Year in Unreal Engine 5 -
▷ A Walking Tour of Thedas: Dragon Age Inquisition in UE5! -
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0:00 – Cinematic
1:13 – Walkthrough
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