Single Layer Water | 5-Minute Materials [UE4/UE5]

Today we’re looking at the Single Layer Water shading model in Unreal Engine! (also known as singlelayerwater). This shading model is unique as it looks completely translucent, but is actually opaque due to a separate pass being rendered. This can be used for things like water, interactive water, rivers, oceans, glass, crystals and much much more, since it also factors in refraction! Enjoy! ---------------------------------------- Patreon: Discord: Twitch: Twitter: YouTube: ---------------------------------------- Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD’s Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED’s for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)
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