V-Ray | PROCEDURAL SHORELINE | Ocean Shader Breakdown

In this video you will learn how to build a realistic Shoreline Effect Shader using 3ds Max and V-Ray 6. For this we will stick with a fully Procedural Workflow in order to maintain full Flexibility and Adjustability. This setup builds up on my Procedural Ocean shader tutorial and enhances the result. We will first break down all the components of the shader and then build a believable wet sand effect. We will also create a natural looking transition on the contact line between the water and the sand. All of this will help to blend the different parts together and the techniques can also easily be transferred to other usecases. I am using 3ds Max and V-Ray 6 in this demo but you can also use similar techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3 using the same or a slightly modified workflow. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others. Chapters: 00:00 - Introduction 01:13 - Breakdown 02:33 - Wet Sand Effect 09:26 - Shoreline Transition 13:16 - Conclusion Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-) Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
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