Tactical Combat 20 - Actions System - Unreal Engine Tutorial Turn Based

The creation of the basics of our actions system. Which we’ll use to choose which action we want to execute based on the state of the game. ──────────────────────────────────────────────────── Marketplace page ► ──────────────────────────────────────────────────── Poll Tactical ► ──────────────────────────────────────────────────── French Channel ► English Channel ► ──────────────────────────────────────────────────── Discord ► Patreon (Project Files) ► YouTube Members ► ──────────────────────────────────────────────────── Unreal Engine Version ► to also work without any changes 5.0 and 5.1 not recommended, but work with minor differences ──────────────────────────────────────────────────── 0:00 Intro 0:24 Create BP_Action 1:36 Create Action_SelectTile 3:36 Execute our action in BP_PlayerActions 4:39 Set the SelectedActions 6:56 Create Button_Action to choose the SelectedActions 8:57 Add buttons in Tab_Grid 10:16 Highlight the button associated with the SelectedAction 12:22 Deselect tile when cancelling the SelectTile action 13:47 Outro 14:13 Patreon Wall! #UnrealEngine #UE4 #UE4Tutorial #Unreal Tactical Combat 20 - Actions System - Unreal Engine Tutorial Turn Based
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