Creating an Underwater Game (like Subnautica) in Unity — Part 2: Terrain and Day-Night Cycle
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Ever wanted to create a game like Subnautica in Unity? In Part 2 of our guide, we go through how to set up terrain for your game, as well as a day-night cycle.
00:00 Intro
00:17 Fixing a bug from the previous episode
00:52 Creating a time system for the game
09:03 Sun Rotation in the TimeManager
18:37 Adding a Unity interface to track the time in other classes
21:42 Setting up terrain
24:36 Explaining some of the different brushes
28:31 Painting texture onto terrain
30:28 Time lapse of creating a terrain for the game
34:54 Finishing touches for the terrain
38:21 Conclusion
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