Using Unreal Engine for Television Production | Unreal Fest Online 2020
This session by Epic Games’ Technical Account Manager Patrick Wambold provides a look at various real-time workflows for television production. Viewers will learn about setting up the Media Framework for video playback, codec support, using the new Movie Render Queue, and the new 3D Text options. The talk will also address a broad range of topics related to motion graphics that fall outside of virtual production pipelines.
This talk is aimed at those with intermediate Blueprint skills.
Great for: graphic artists and content creators who work with motion graphics for television production, broadcast, and live events.
Learn more at
1 view
166
29
2 months ago 00:17:17 7
Easy Houdini: Jam2Go Datamoshing in Copernicus
2 months ago 00:00:16 1
Season 2 Last Of Us Behind the scenes - Fan Made #tlou #lastofus
2 months ago 00:05:15 31
The Witcher 4 Concept Gameplay Unreal Engine Lumen Nanite
2 months ago 00:02:51 1
Blue City. Dreams of Future, Beautiful AI ART , Photography and Music