Intro to Multiplayer in Unreal Engine: Part 1 - Theory
Dan explains the core concepts of Networking / Multiplayer in Unreal Engine editor for anyone who’s interested! No coding experience required, video done in one take live on my Twitch stream :D
Includes: Replicated Properties, Rep Notify’s, RPCs, NetMode, Role, Client Prediction and more!
Part 2 can be found here:
Honest Dan is a professional game developer based in the UK. He streams game development on Join the community: