Creating realistic garment in for games & realtime render.

Complete process from modelling to texturing. In this video I demonstrate the whole process how to create a cloth asset for games or real-time render presentation. I will demonstrate you methods used to model an outfit in Marvelous Designer, sculpting in Zbrush, retop in Maya, texturing in Substance painter. Topics covered: - modeling in MD, - sculpting in Zbrush - retopology in Maya - texturing in Substance painter In this video I will showcase creating an outfit asset from start to finish! Get a full video with explanations here: Modelling in Marvelous designer: sculpting in Zbrush: retopology techniques: texturing in Substance painter:
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