In this blender tutorial we are going to do blender hard surface modeling of cyber muscle. we will focus on right hard surface topology. To improve the modeling speed we will use faster and easier technique. We will learn write topology for hard surface modeling. I hope you will like this tutorial. If you have any questions then you can ask me in comment box. I will try to answer your questions.
Subdivision surface is a modeling technique for making high-resolution models, by manipulating a lower-resolution “cage“ model and using software to subdivide for a smoother surface.
Subdividing increases the number of vertices on the model, making curves more rounded. Usually each subdivision level increases the vertex count 4x the original count.
For game artists, “high-poly hard-surface“ usually means creating mechanical/constructed models, which are used to bake into Normal Maps and other types of textures, which are in turn used on lower-resolution game-friendly models.
Subdivision surfaces can also be used
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