In our previous tutorial (), Quixel’s Jack McKelvie gave you an in-depth look into the creative process of his Blood Gulch environment.
Today he’s going to give you a breakdown of the sci-fi bunker; how it was modeled, how he leveraged decals, vertex normals and so on.
Don’t forget to tune in on Friday the 29th at 7PM CET for a deep dive into this workflow. Upcoming Livestream:
Megascans is now completely free for use with Unreal Engine, while asset prices have been slashed across the board for everyone. Discover:
Try out these sci-fi assets yourself: