[TAS] Sonic: South Island Warped - Speedrun

Sonic: South Island Warped is a currently in progress hack of Sonic the Hedgehog. It’s main point of interest is the return of the time travel mechanic from Sonic CD, along with a few other new features added to set it apart from the original Sonic 1. Zones are split into four acts each; three main acts and and a boss act at the end. Sonic is capable of traveling to the past or the future of the zone he’s currently in via the signposts hidden in each of the levels. Each act, sans act four, has a robot generator that, when destroyed in the past, will remove all badniks for the rest of the act and also create a good future for that act. Destroying all three generators for a zone will remove Eggman’s influence in the fourth act, which always takes place in the future. Time Stones also return, collectible alongside the Chaos Emeralds. One Time Stone will be hidden in each zone, and it will only be obtainable within the future of that zone. If attempting to retrieve the Time Stone in the bad future, Sonic will have to face off with one of Eggman’s machines. If in the good future, the Time Stone will be unguarded and ready to be collected. The fourth act of a zone contains no generators, Time Stones, or signposts, only a boss fight against either Eggman or Metal Sonic. The Chaos Emeralds will be obtained during these boss fights, usually right after the boss is defeated, but you may also be able to reach it before the boss does, preventing it from making the fight more difficult. As of now, this is just a demo of GHZ, which even on it’s own is still in need of much work.
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