How Overwatch Sprays are created

Tutorials/Templates/Brushes - Twilight Monk Game on Steam- Books Merch - Discord = Twitter- Cubebrush tutorials - Over the course of the past 7 years, my team and I at Aquatic Moon have created over 400 sprays for Blizzards Overwatch. How Overwatch Sprays are created covers a pretty clear view of how we start our sprays, how we get feedback, and how we render in this unique art style that has been turned into toys, put onto clothing, and other merchandise for the overwatch game and its brand. I also spend a little time showing you some techniques that are used to create the look. We are not currently involved in Overwatch 2, as we are almost entirely focused on the Twilight Monk Metroidvania game. Games I’ve worked on - Fortnite (Environment concept art) Overwatch (Environment concept art Sprays artwork) League of Legends (Character design Environment concept art, UI Icons) Diablo 3 (Character design Environment concept art) Hearthstone (Illustration) Burning Crusade(Character design Environment concept art) Wrath of the Lich King (Character design Environment concept art) Indivisible (Environment concept art) Final Fight Streetwise (Voice Acting Character Design World Design Cutscene Direction Co writer on script) He Man GBA (Pixel Art) Terminator 3 GBA (Art Direction Pixel Art) CannonBallers (Character World design) Ikeda: The Scrap Hunter (Programming Art Design) Goblins and Gnomes (Concept Art) Books available- CreeD Re:Imaginary (2021) - 2 part Comic series Twilight Monk - Return of the Ancients (2021) - Illustrated Novel Twilight Monk Secrets of Kung Fulio (2020) - Illustrated Novel Escape from Giants Crown (2019) - Illustrated Novella World Of Twilight Monk Vol 1 (2019) Art Book The Man and the Moonken (2019) - Illustrated Novella The Beast of Tuksa (2018) - Illustrated Novella Twilight Monk (2012) - 2 Graphic Novels Nova Colony (2009) - 1 Graphic Novel CreeD (1993-2007) - Comic Book Series Ghost Rider (2000) - Comic Book Series The Fuzz (1997) - Comic Book
Back to Top