Procedural Texturing - UNIGINE 2 Engine Essentials

Learn how to drastically improve the look of your content without UV’s. In this tutorial: 00:00 - Introduction 00:32 - Automatic Triplanar and Overlap UV Mapping 01:45 - Triplanar and Overlap UV Mapping in Absolute Coordinates 02:33 - Screen-Space Bevel Effect 04:34 - Screen-Space Dirt Effect 08:06 - Diversifying Tiled Textures with 2D and 3D Spatial Color Noise 08:46 - Projecting an Arbitrary Image by Using Decals 09:02 - Voxel-based GI 09:33 - Screen-Space Ray Traced GI CAD Model is made by Juan Arroyav
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